![]() ![]() ![]() These solutions allowed us to preserve the atmosphere of the original series. "Many innovations, such as trenches, mobile fortifications and various technologies, were implemented based on your requests. Their launch announcement says players' historical knowledge has been invaluable, helping them to correct "more than 800 inaccuracies in graphics, characteristics and balance". Nival seem happy with how early access worked. Don't mind their claim that Boris is the first RTS neural network (it isn't) but it does look more cunning than many game's AI. Nival are also pretty proud of their AI, a neural network they've named Boris. Developers Nival (who you might also know for making Heroes of Might and Magic V) say it has over 200 units in all. So off you go to war, shuffling men, aircraft, tanks, artillery, and whatnot around maps to capture points and shoot the enemy. Blitzkrieg 3 plays through World War 2 from the invasion of Poland to the capture of Berlin across sixty-ish missions, putting players in charge of squads of men, aircraft, tanks, and all that. It's been a long time coming, as Blitzkrieg 2 came out twelve years ago and 3 has been in early access for two. Real-time tactical World War 2 'em up Blitzkrieg 3 launched today. ![]()
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